This is how to complete mission1
This is how to finish mission 2
This is how to finish mission3
This is how to finish mission 4
This is how to finish mission 5
Upon arrival in the Gadget Room, you will see G bent over a machine, called the Furensic Analyzer. Talk to him and click the first option (’Good to see you again, G! Let’s get started right away.’)
Tell him that you may be able to fix the machine, because it is broken (Don’t bother clicking the machine yet; you need to gather some items around Club Penguin first).
Before you leave, look to the right. There is a shelf of prototypes of G’s inventions. Take the AC 3000; you will need it later.
Go to the Pizza Parlor and ask the penguin inside what happened. Keep talking and asking what he saw and what happened until he gives you a sample of the sauces (take BOTH sauces). Then talk to him until he asks you to deliver the pizza on the counter to the penguin fishing at the Ski Lodge. Take it; you will need it later.
Now go the Coffee Shop and ask the penguin behind the counter what happened, and to describe the creature that had made the mess. (Optional: Look at the drawing the penguin drew)
Ask if you could get a hot chocolate, and he will say the machine is broken. Volunteer to fix it for him.
Take the mug from on top of the machine and put it under the ‘Hot Chocolate’ spout.
Pour the Chocolate Sauce from the Pizza Parlor in the funnel that was revealed when you moved the mug.
Now, using the wrench in the spy phone, screw the ‘Milk’ tube on the left back into the machine.
Turn the Cold-Hot knob on the right side of the machine to Hot.
Push the button for hot chocolate.
Put the mug in your inventory.
Go to the Ski Lodge and open the door that says ‘Gone Fishing’.
Give the fishing penguin your pizza.
Go to the Lighthouse.
Look to the left and there will be a net; take one.
Look to the right and there will be a rope draped over the side of a rowboat; take it.
‘Use’ the net with the rope to form a trap.
Now talk to the two penguins at the foot of the stairs.
Say that you will go up and check out what is up there.
Look towards the Jet Pack launchpad, and use the AC 3000 to blow the fuel pack closer.
Cut the string using the scissors in your spy phone, then put the fuel in your inventory.
Use the spy phone to teleport to HQ.
Go into the Gadget Room and look towards the Furensic Analyzer.
Pour the Hot Sauce (from the Pizza Parlor), the Hot Chocolate mug (from the Coffee Shop), and the fuel pack (from the Beacon) into the strange machine with goggles next to the analyzer.
Report to G that penguins all over the island have claimed to have been seeing a mutant, furry crab.
Take the goggles and put them in your inventory.
Now go to the Ski Lodge.
Take the candle between the sofas and put in your inventory.
(You can either do Step 30 OR Step 31.)Click the eyes under the orange sofa’s cushions; they turn out to belong to the penguin who you delivered the pizza to. Ask him where the ’scary monster’ is, and he will say it is outside, by the fishing hole.
Put on the goggles and you will see a trail of footprints leading from the door of the Lodge to the ’Gone Fishing’ one.
Set your trap near the fishing hole (you have to click a little above to set it).
Put your candle on the trap.
A crab will come out and try to take the candle, but it will set off the trap.
The strange creature’s shadow will disappear, but it will leave behind a very familiar white fur.
Take the fur and the trapped crab.
Teleport back to HQ.
Go into the Gadget Room, where G will be waiting.
Tell him you caught a creature, but not THE creature because there were two.
Keep talking until he asks to question the crab, and give it to him.
Talk some more until he asks for more evidence, and tell him about the white fur.
Now click the Analyzer.
Use the comb in the spy phone to straighten out the pink hairs.
The hairs will go into the machine and will come up with a match: a pink puffle.
Now insert the white fur into the slot, and the match will be a polar bear.
G will be very surprised and say goodbye.
END OF MISSION, CONGRATULATIONS
This is how to finish mission 6
When you arrive in the Gadget Room, G will be scribbling away on a clipboard. Talk to him and click either the first or second option (’Yes, I’m ready to question the crab’ or ‘I don’t speak crab’).
G will start up the Crab Translator 3000, but the crab bangs on the side of the cage too loudly and explodes the machine. The crab gets away.
Follow the crab to PSA HQ, then to the Sport Shop, then up the Mountain, then down the far side of the Mountain.
You will tumble down, over and over, until you reach the same wilderness you crashed into in Mission 2.
Follow the crab further toward the bush, then left to the river, then to the cave you stayed in during Mission 2, now inhabited.
You cannot fit through the pet door and the door is locked, so look right to the stump and go there (you will find a puffle, presumably the same puffle as in Mission 2).
Go left to the log and bush; you will see a bag of ‘O’ berries .
Use the scissors in your spy phone to cut the bag down.’
Take it and put it in your inventory.
Go to the right, back to the stump.
Feed the black puffle; it will follow you after this.
Go to the right, towards the cave.
Throw an ‘O’ berry into the pet door; the puffle will unlock the door from the inside and open it up, then will go inside.
Follow your puffle into the cave.
Suddenly, a cage will fall on you, and the polar bear inhabiting the cave will tell you how he got to Club Penguin and what he plans to do.
Click any chat option shown when presented with some choices until he leaves for an ‘appointment’ with the Ski Lodge.
You cannot interact with anything while you are trapped in the cage, so your puffle must do the work. Look to the right and you will see a strange mechanism that says ‘Cage Lift’.
Throw an ‘O’ berry onto the handle on the pipe on the left. Your puffle will jump up and push down the handle, and water will start running, tipping the metal pan down to the right and letting the water run into the drain.
Throw another ‘O’ berry onto the left side of the metal pan. Your puffle will jump up and push it down to the left now, making the water run to the left but still going into the drain.
Throw another ‘O’ berry onto the platform right next to the huge gear that says ‘Cage Lift’. Your puffle will jump up and make the weight below the platform go up, turning the gear and lifting the cage.
Now you need to take some items from the cave before leaving. First, look right, past the door, and you will see a table with some familiar objects from other missions around it. Take the hot sauce on the table and put it in your inventory.
Take the Electromagnet 3000 plans above the table, former property of G.
Look farther to the right and there will be a rope draped over some planks of wood. Take it.
Farther right, and down, is a grappling hook that looks more like an anchor. Take that too.
‘Use’ the rope with the hook to form a complete grappling hook.
Now go and open the door. A huge pile of snow will fall and block your path.
‘Use’ the hot sauce with the ‘O’ berry to make a spicy ‘O’ berry.
Feed it to your puffle while standing near the door.
Your puffle will fly around like a fireball and soon melt a hole through the snow.
Go back to where you started by going right to the stump, left to the bush and log, then left again.
Use your grappling hook to grapple up the cliff face back to the Ski Mountain.
Go to the Pizza Parlor and ask the penguin at the counter for a seaweed pizza.
Go into the Ski Lodge, then out the door that says ‘Gone Fishing’.
Give the pizza to Herbert (the polar bear).
While he goes off to eat, push the red lever underneath the crab. It should be pointing in the direction of the red arrow, not the green one.
If you didn’t do this fast enough, get another pizza and repeat.
When G arrives, click the first option in the chat (’Yes, I recovered your plans…’)
Give the Electromagnet 3000 plans back to G.
In the sky, something familiar streaks across the sky like a fireball…
END OF MISSION, CONGRATULATIONS!